Wednesday, April 16, 2014

Triangularus in Leiberton

The new game (April 2014) began with Triangularus in the Year of the Dragon, CY 487.  A fell time worsened from the previous 60 years passed by the unexpected advent of a vast nexus storm.  A storm that wreaked terrible destruction upon Arduin with its arrival.  Empowered by Triangularus the storm lingered over Arduin with destructive consequences.  

But that's the boring version.  Here's something a bit less droll.

*Ahem*

No son of Arduin or of its world walks ignorant of Triangularus.  Be it man, elf, monster or beast in the field.  It comes  but once every 60 years.  A cycle long enough that often times a generation of men or two may pass without the sight of the three moons in triangle formation gracing the starry sky.  The cosmic event takes all the world in its grip, opening nexus gates otherwise closed and aligning them to the outer worlds known in Arduin as the hells.  No single hell nor even nine has Arduin but 30 and more.  All of them crawling with things that no one living should ever have to meet.  It's a bad time of bad times rivaled  only by the Black Equinox, which thankfully comes on an even longer cycle.
Triangularus

Everyone prepares. 

All seek a place of harbor.

In most lands far from Arduin the night is little but a short space of terror, a miasma of lingering antediluvian fears that brings little to emboldened that dark space.  They sigh relief come the morning after and thank Saren the sun god for a new dawn.  Those closer to Arduin or within its mountainous boundaries face a different, more deadly time.  Nobles and those with means travel as far from Arduin's borders as they can to seek out safer ground.  For in Arduin it is the worst.  There the nexus gates that provide Arduin's bounty turn into its deepest vulnerability.  Those in the countryside come to the cities and towns or shelter in place behind thick walls or in deeper cellars.  The cities and towns are the safest.  They have sprung up in areas where nexus are less numerous, if at all. 

Leiberton was no exception. 

A walled town in northeast Arduin along the king's road, Leiberton is the hometown to several local beers whose taste and desire have spread like wildfire across Arduin and other countries.  Not to mention its alchemical laboratories and golems. 

Lots of golems.

Leiberton had a policy, the same that many towns had.  A policy to bolster its defenses by hiring mercenaries or even enticing travelers with the right scent of reward to stay for Triangularus.  Which was how Úzgari Ironjaw found his way from the Orc Treatied Lands in the west of Arduin.  He was passing through on his way farther north when he was enticed by the golden glint of talk and endless food and drink.  He supplemented the core of the force that would stay above during the night.  Those brave few would ensure that anything getting past the golems would fall to their hands and not ravage the town.  Chiktik the Silver, a phraint mercenary stayed for similar reasons.  Perhaps more of the  thought of gleaning technology from the city folk than the glimmer of gold.  Raschid, was late to depart Arduin like the rest of the nobility.  He chose to stay in Leiberton rather than try to escape in the short time before Triangularus.  Phelan and Sven DiamondEye, co-mayors of the town were glad of his presence.  A master of the ancient runeweaver traditions, his power would serve well during the night.  Sklarda was more an engima: a deodanth of unknown power and designs?  Her addition would be a gift or maybe a curse that only time would tell.

They were not alone. 

Others joined for reasons the same or differing.  Anlorn came back from the frosted north from his 28 year stint in the mercenary company of the Northern Vord.  He would rather stand with family in the town, ensuring their endurance than wait with mercenary brothers in some unknown land.  Filimine was more sanguine.  She came out of boredom and a chance to visit death without the law giving a care.  Zuchin, a magic master out of Khurahaen chose to stay to continue his studies when the night passed rather than depart and need to travel back.  Conn Z'ofier, follower of the Sun God arrived to be a light in the darkness.

And more. 

Many more beyond naming.

Everyone waited the pause between the sun's rise and fall across the sky in different ways.  Most stockpiled what they might need and reinforced the walls between them in the darkness.  Those who chose to stay out in the night made ready in their different ways.  Most looked to the sky as it rumbled and churned with thunderous clouds.  They watched the spidery displays of light from lightning.  It was rare to see of clouds on Triangularus when the nights were usually clear but the moons burned behind them clear enough. 

The moons aligned and the storm broke all in a single instance.  Those outside felt it like no other and as one knew this would be a Triangularus as never before recorded.
Nexus cracked the air and the sky raining like drops from the sky joining the hundreds that opened around and within the town.   Triangularus had begun and on its heels came a nexus storm whose maelstrom birthed nexus like drops of rain. 

Battle was conjoined instantly,  blood blazoning the earth as beings fell and alien poured from the gates and tears in reality.  No time for thought existed.  Only the swing of blade, the pump of blood and blazing of magic and mind.  Even those shivered in the booms and sky ripping displays of technology.  It was like a scene out of the battles of antiquity.

In the chaos of battle few noticed the great yawning nexus that formed out of raindrops of tears in fabric of reality.  It hovered over the town for a few moments mixing the rain of two worlds and the light of its 7 moons to Arduin's triune moons before dissolving.  Such event was not alone - nexus danced into being all around, spinning like jewels in the rain before dissolving, exploding or wrenching open to disgorge all manner of beings.

To the defenders the scene was of no import as they fought to stay alive.  The golems were overran in the blink of an eye – rendered useless with a wave of energy that swept the town, muting technology everywhere.  The effect didn't last but a stray chunk of rock the size of small building took out the portion of the town that had the direction/reset switch for them. 


The defenders weathered on and amazing feats of bravery occurred to quell the hellish invaders that scourged the town, eclipsed only by the greater heroics that followed.  Time pressed on relentlessly until all paused.  Defenders and few living foes alike look around realizing the pause for an intake of breath before something new came into being.  The new was a wave of muroid, akin to upright rats mixed with all manner of beings.  They crashed over the town and its inhabitants overrunning friend and foe alike.  While they freely engaged in battle none stopped long seemingly fleeing from something more deadly than the life stealing blades of the defenders.  That thing revealed itself shortly as out of the billowing clouds that were engulfing the town blew the horror of the Change Wind.  Everything  it touched contorted from its true shape to something else.  What was left died or howled for death from the bizarre shapes they had taken.

Our focus, however, is with a small group of the defenders, who out of desire for survive banded into a merciless machine of destruction.  Úzgari, Chiktik, Raschid, Sklarda, Anlorn, Filimine, Zuchin, and Conn.  They were not alone, but stood as the core of the larger group, its heart and soul that kept them striving through the darkness. Their bravery kept the northwest side of the town free most of the night.  In fact, they only retreated back towards the center rally point after a massive tree spun into being, ripping apart and replacing a building they were using as a defensive point.  Chaos favored them that moment and its arrival harrowed their enemies more than the defenders.  The fighting back to the retreat point was a blur of action and time inhibited by the thick fog and cloud.  Nothing, not even the night sky and the triune moons were visible.  

As sudden as it began, it ended.  

Only 12 out of the near two hundred that had volunteered to stay above ground survived.  It was a somber moment and in it the realization that the greatness and unity they had shared in the face of annihilation would fade and by doing so, they would become something lesser.   

Úzgari was the first to break the silence the rumble of his gut echoing in the clear silence.  It was the trigger that broke them all apart as the few looked at each other one more time and then slipped away to rest, recuperate and find what shreds of humanity still remained.

Time was slippery in the after of the battle and days slid into a week before any knew it, especially with the dawning realization that they were cut off.  The mist and fog never retreated.  Its presence provided an insidious barrier to communication beyond the town.  It also confounded any attempts to exit. 

None that tried the mist returned. 

Also, beyond the carnage inflicted by Triangularus, a curiosity had joined the giant tree.  A great metal building, sheathed in iron and humming with energy towered in place of the golden manses that had once been the jewel of the noble quarter.

Numerous tests were undertaken to what had occurred.  Raschid was involved in some, his intellect and knowledge of runeweaving not to mention his noble status made his inclusion unquestionable.  While their attempts led to nothing, Raschid did sense something profoundly chaotic in the mist, silently echoed by his own heart, not that he let this on to the others.  Conn, the follower of Saren, the solar deity had his own suspicions of Raschid, one he did not share outside of his disapproving air. 

The others were involved in other duties: policing up stragglers from the invasion or handling the disposition of the dead.  When someone landed on the idea of fishing with dead bodies in the mist, all but Raschid volunteered to help.  More out of boredom from piling up the dead than anything else. 

Raschid was trying to pry secrets from the odd building made of metal.  He was not alone but he had more success than others, employing his rune knowledge of metals to call out its true name to give up its secrets.  It complied, speaking to him of its many layers of wafer-thin iron, there to be burned off as it moved through space and grew hot.  Something easily replenishable as a resource.  Its inside was vast, full of intricate machinery, some metal, some other materials and maybe a part flesh.  Raschid sought more but some intellect, cold and callous but bright with awareness ejected him.  Further attempts to discern knowledge were met with the same rapid ejection.

Fishing, however, was bearing fruit.  For the most part casting the corpses into the mist was grisly but necessary business, since they were the only things cast out that seemed to occasionally come back.   Once such cast brought back a body and something right behind it. 
Anthropomorphic but large, ogre in size and girth, thickly covered in horned carapace.  This specimen had seen some damage, its horned protuberances  that decorated the arms, shoulders and spine were torn and broken on its left side.  That did not impede its ability to reach over its shoulders and grasp two large bones, curved and thick, like the leg bones of a mastodon.  Its bloodthirsty expression and menacing air left little doubt as to its thoughts.  It next act to bludgeon the life from one of their team members nearby erased any lingering questions.

Chiktik and Úzgari engaged it first though Sklarda had elected to bide her time for the right moment, probing its form with psychic powers.  Chiktik brought forth his wide-mouthed cannon (thick blunderbuss++) and let loose with a blast of nails, peppering its hide and blinding it in one eye.  Úzgari got a chunk of it with a hand ax he threw as he unlimbered his ax and moved to engage.  In the rather chaotic melee that ensued, Chik fired off his pistols, winging it more, Úzgari got it in the gut with his ax, hitting with a greater modicum of strength thanks to Sklarda increasing his inertia and speed with her mental powers right as he struck.  Under a flurry of follow up blows it fell, Úzgari taking its head with one great blow of his ax.  It flew and bounced, trailing the normal disgusting slime of gore and strange metallic lines like wires.

Securing the scene, they quickly figured out it had some form of squid/jellyfish parasite that nestled on its spine and sent filament tendrils throughout its muscularity and nerves.  This seemed worth reporting and Chiktik took control of it.  Rejoining Raschid who reported for them to the town mayors they puzzled over the strange creature before setting it aside.  Chiktik, not one to leave anything made sure the "set aside" was into the bag he had brought it in and back to his belt.

While fanning out to rest, Raschid considered several options and chose to drop into a meditative trance and let his chaotic nature guide his next move.  It was, in great parts, why he had chosen to stay in Leiberton.   In a short time it pulled him to his feet and out into the town though he knew it not.  Sklarda, interested, followed.  When she saw him walk into thin air and disappear.  Only to reappear on the top of a building nearby.  Intrigued, she followed with greater interest.  In quick succession he stepped through 4-5 invisible nexus tears – gently floating rips in reality that he somehow seemed to locate.  She followed right behind him.  On his heels, one after the other, until it ended them both in some place unexpected.  No longer in the town, Raschid snapped out of his trance when the harsh chilling rain beat down on him.  He would have fallen had Sklarda not gripped him hard while digging into tree bough beneath her feet with her toe claws. 

They were both in a giant tree or so she surmised in the gloom of the falling rain.  Sklarda could just make out the glow of light somewhere behind their position but it was hard to tell from the kaleidoscope of radiation that was playing havoc with her senses.

It didn't take a genius to figure that they were likely in the giant tree that had appeared in the town during Triangularus.  It was a likely surmise that fit with what was happening.  While limited in sight, Raschid had other senses and made use of them to determine that this gate was a two-way path, unlike the others that had been one-way apertures.  He guided the two of them through and was relieved when it returned them to town.  Interest more than piqued, the two of them rounded up what was fast becoming their "group".  It didn't take long  to bring Chiktik and Úzgari in. 

Úzgari was rip-roaring drunk and spent more time singing orcish ditties than anything  constructive but it seemed a good fit nonetheless.  Chiktik was intrigued heavily and demanded in his flat voice for them to repeat everything.  Úzgari eventually wandered out in the street, drawn by something sensed more than heard.  He watched as dozens of wooden crates dropped from the sky onto the cobblestones.  It made him laugh.  Those that broke spilled out a bounty of ice-packed seafood, mainly prawns, jellyfish and squid.  He amused himself by eating it before it spoiled, ignoring the fact it may be dangerous.  He was confident in his ability to digest anything.

Chiktik, hearing the whole tale, demanded to be shown.  He mapped the path, walking it several time with them, working out the positions of the tears to their previous ones.  It was rapidly obvious they had moved.  Floated randomly by the looks of it. 

 Raschid led him and Sklarda back to the tree.  The storm still raged and Chiktik, spurred by some idea, jumped into the foliage above.   He disappeared without a trace.  They waited, then inspired by some thought, Raschid pulled upon the chaotic form within his being.  He called upon its powers and it reacted, though in a way he appreciated.   The power ripped through the tree limb they stood on and sent it falling through space towards the ground. 

Sklarda made a quick escape via the nexus rip but Raschid, unable to do so rode it all the way down.  It crashed down at the base of the tree in the town.  As random luck would have it he was equally unhurt though momentarily stunned when it crashed down.  The branch landed at an angle, making a bridge upwards into the tree.  One Raschid, and soon Sklrada and Úzgari followed.  It wasn't without some discussion: the crash had coincided with what sounded like another assault on the town.   Their debate was short lived.   Between the bug they were beginning to fondly call "Clampy" and unknown invaders they chose Clampy and the tree.  While they trekked up, Chiktik aka Clampy had a quicker introduction to the power they would soon be facing.

His jump turned into a series of "falls" as gravity flipped on him in random directions.  Chiktik followed it until he came a line of "ants", if ants were grown to two feet long and possessed of a few more limbs.  They followed a slightly different path and he followed them.  Their path led to an aperture in the tree, a large one some 20 or so feet in height and breadth.  It was guarded by warrior types, larger versions near the size of his own frame (7ft).  His arrival and subsequent attempts to communicate led them to churn out more warriors and a different type of shield ant that barricaded the way in.  At a stalemate, Chiktik hunkered down with infinite patience and continued to attempt communication with them.

It paid off.  While the others fought their way through shifting gravity and navigated towards him a scarab version of the insects pushed its way out from the tree.  It was massive in comparison.  Easily ten times as much and of a different species.  Beyond its girth and obvious dominant presence, it was modified technologically.  Its underbelly held the protruding barrel of a firearm or laser weapon (Chiktik was betting bio-laser weapon) while its "mouth" had a telescoping blade.  Avarice thoughts danced in his head of acquiring said things and plotting thus entered his mindset as he was blasted with a mix of pheromones and sound.  Their communication was vast, intricate and layered in ways only an insect would understand.  In rapid succession he made them understand he was not a threat.  They in turn let him know that they considered him only mildly threatening.  Also that the townsfolk were considered a renewable food source.  Oh, and that they came from another world, one with more suns and moons than this one and much better air. 

A lot better.  Something they missed.

More perhaps could have been ascertained but the flow of information was disrupted by the arrival of the other three.

That led to a new flurry of communications wherein Chiktik (with some help) conveyed that they were not food to be eaten and were valuable.  The unfortunate displaying the squid spine creature in the follow up discussion led to the scarab destroying it with its belly cannon (and proving to Chiktik that it was a bio-laser powered by internal organs).  After some fast footwork and rapid discussion it also led to one of the hive queens showing up.

She/it attempted to psychically command them but failed utterly in the face of the strong will of the group and Sklarda's psychic power.  Unruffled, she/it demanded they remove the "corruption" which lay in the hive as well as remove the mobile "corruption" by which she meant Raschid, whom she maligned for some reason.   After some debate (and demands from Chiktik) they acquiesced but not without reservations.  Hearing the insects wanted to leave and could do so after the corruption was removed went a long way to swaying them towards helping.  Helping anyone, from bugs to the town, was starting to become a bit wearing. 
Chiktik, as an aside, wanted his dna adjusted by a queen to remove the instant obedience and subservience to his hive's queen.  Caring less, it agreed and gave him a coded dna globule.  It also provided different ones to the others, giving them a boost in some ways as well as protecting them from the trees defenses.

Set, they dropped below with some help from the flying beetles.  It didn't take long to find the rotting corruption that took over a part of the main trunk of the tree.  They were deposited abruptly and quickly grabbed their bearings.  Raschid, the only one blind in the darkness pulled a flashlight from his pouch and used it to see.  The rot was thick here and the stench was near overwhelming.  Sklarda warned them the place was awash with potentially dangerous radiation.  Knowing the threat, they pressed forward slowly.

It didn't take much to get a reaction as mechanical spiders tore from the pulped rot, their
insides transparent, lit with burning egg-like nodules floating in chromatic green liquid.  An aperture to their front opened and closed; Sklarda identified it as the origin of the radiation she could see (and possibly the source of the rot).   Past the six of them was the rotting remnants of a large soldier beetle like they had seen earlier. 

Not a promising sight if it was defeated.

As dangerous as they looked, they fell fast.  They broke half of them before the next threat arrived in the form of a skeleton of a large framed man complete with a large crystal/gem protruding from its chest.  The crystal blazed malignantly, gaining instant attraction from Raschid (for its entropic pull) and Chiktik (for its technological applications).  The smell of gunpowder overpowered the rot as the roar of guns from Raschid and Chiktik roared.  That, combined with the more physical prowess of Úzgari and the telekinetic powers Sklarda unleashed,  ended things rapidly.  In short order all the spiders and the skeletal man-thing were broken. 

The danger, however was not over.

From the body of the beetle exploded a towering snake-reptile head, its body embedded in the pulp of the tree.  Hot waves of radiation rolled off its skin and it towered over Chiktik, Raschid and the others.  Quick action and the luck of chaos paid off in his favor as Raschid used his runeweaving to empty the power of the crystal that lay in his hands to disrupt, spin and randomize the creature's DNA.  The scrambling turned it to jelly and it liquified before their eyes.

Thankful they had survived they took stock of wounds and the situation.  Chiktik made rapid work of the spiders, ripping from them all kinds of wire and stock electronics, even scavenging what he could from the beetle.  The others were no less sanguine, finding a stock of the "food" the ants had been storing here.  None were more than rotting corpses but the ants had "discarded" the inedible and being pragmatic, they rifled it for things to identify the dead (or what might be useful).  A few things were to be had and they quickly were put away as they pushed to depart.

The discussion with the queen was faster than expected since not one but two queens greeted them when they exited.  They were rapidly deposited on the ground and watched as the tree rippled and departed, leaving nothing but a gaping hole. 

The rest from there was clean up. 

The attack while they were occupied had been taken care of easily, since some of the mechanics had gotten new golems online.  They could have cared less.  They were too exhausted to give a damn and quickly went to rest. 

In the next few days they spent some time healing their hurts and just, well, doing nothing.  Well, almost nothing.  Úzgari feasted.   After all, an Orc travels on his gut.  He also mulled over a vision he had had while fighting the spiders.  That of Gorbragna looking over his bravery and savagery with appreciation.  It was uncommon for the Urukk god to care much for Orcs.  He clenched and unclenched the hand he swore Gorbragna had filled with burning power.  It made him think perhaps this god might be worth following – at least in an Orcish way!

Raschid slipped away to confer with Zuchin.  He was confident he would be able to assist in figuring out the things they had, ahem, acquired.  He was not wrong and Zuchin offered to trade him a few items for the source of power they had acquired.    Chiktik was engrossed in his new finds and cared for no interruption.   Sklarda was a mystery.  She slipped away and no one was certain where she had gone or if she would even be back again.

The Group

Uzgari Ironjaw – Orc Savage
Chiktik the Silver (aka Clampy) – Phraint Techno
Sir Raschid – Human Runeweaver
Sklarda – Deodanth Psychic

Notable NPCs

Phelan – Human Mayor of Leiberton
Sven DiamondEye – Dwarven Mayor of Leiberton
Anlorn DiamondEye – Veteran of the Northern Vord Mercernary group
Filimine – Morvaenian soldier of fortune
Zuchin – Master mage from Khurahaen
Conn Z'ofier – Priest of Saren, the sun god

Sunday, April 13, 2014

Rebooting my Arduin game

Moving to Texas took its toll on gaming and while I managed to keep some semblance of gaming going it was more of a here and there kind of play, mainly as a guest in others' groups.  Satisfying to a certain extent though by no means as fulfilling as running a game of my own.  A campaign game shall I say.  I've ran the new ABA ruleset over skype and in person a few times  but nothing more than one shots.  So it was with a happy feeling that I kicked off a campaign game last weekend.  It went well and I'll be sharing it and continuing games here.

I felt a bit sad at switching the name though.  The Cup, the Cupcake and the Wolf has graced the site for 3 years.  It was time though.  That group and those legends of heroes and heroines - their stories will live on, though I've need to finish publishing the tales.  It will take some time - we gamed for more than 3 years almost every week, sometimes twice so.

The new game began with Triangularus that fell upon the world in the Year of the Dragon, CY 487.  A fell time worsened from the previous 60 years past by the unexpected advent of a vast nexus storm that wreaked terrible destruction upon Arduin with its arrival.  Empowered by the Triangularus stellar event the storm lingers over Arduin with destructive consequences.

So that's my  teaser.  You'll get more in the first post.

Tuesday, January 1, 2013

Prelude to Game

Prelude

The following happened as part of the back story to begin the game:

All players are a member of the Northern Vord Mercenary Company. Every one of you has been with the company for at least 3 years, some probably for more (up to you). Rank, regardless of how long you dictate you spent with them is Mercenary (see below for what that means). If you start with a noble background, you are a Knight-in-Arms.

Mercenary monthly pay is 3 GS coin and 30 SP Wealth equipment upkeep.
Knight-in-Arms monthly pay is 21 GS coin and 100 SP wealth equipment upkeep.

Ignore normal starting equipment. You begin with profession normal items and 50 GS in equipment suited for a cold northern environment. All metals will be in Smoked Silveel vice steel, since it does not transmit cold like normal steel and can be worn. Metal armors up to full chain can be chosen as well as requisite gear.

*************

Players will be part of a group of gathered up mercenaries from all the Northern Vord units to support an expedition to the sunken Urthaán settlement of Lurfhaatha off the coast of the Ice Fire Isles. Standard contract is that the group gets paid when the expedition gets back. Right now its projected at a 3-year time frame. Your detail to the town is to be part of a team that will be working on setting up and keeping good relations with the locals.

You are among the members selected and went north from the mercenary headquarters in Vorgoe. The trip was overland to the borders of Vorgoe, by air (Vord, of course) in hopes to meet a small flotilla of ships (the Maiden Course, Armored Demise, Queen's Mate) that sailed on the cold waters to the Ice Fire Islands.

You put off the coast in the settlement of Arjak. Its decent sized, approximately 3000 people in wood and stone buildings. No walls but squat, pillbox-like warning towers and two retreat points: one underground and the other on the water. It has basic amenities and seems like it is more of a chaotic jumble of factions than a central leader.

The company moved south and east along the coast of the southern island of Sjaorn to a series of rugged outcroppings. The archeologists used magic to bore an eight foot diameter pipe through the snow and under the ice. What more they have done you don't know since you have been part of the crew to setup the upper base on the island coast.

It took a month to complete but you have a walled enclosure around the tube entrance and four watch towers. After completion, you were detailed to be in a unit that would be interacting with the locals in Arjak for the company. At game start you will be traveling the ugly landscape to the town (5- day journey). Its dangerous but not horribly so and doable safely in a group of three or more.

Players can be nearly anything but must be able to play with the rest of the group, from the start and have integrated for a couple of years previously in their back story with the mercenary group. Keep in mind you will have spent some time on a ship getting there and will be on a very cold, rocky, volcanic island. Not that settlements don't exist, or that some places are not warm, but they will not be the norm. It will be cold enough that large amounts of metal will be impossible to wear or have on your person. The Northern Vord will help to a certain extent and will have provided some equipment. I'll give you a list of that separately on the forum. Additionally, you will be wearing at least furs at all times unless you have some other way to stay warm. Keep that in mind for your character.

Northern Vord Game Session – 1, "A Snowy Road to Arjak"

GM Note:  the previous game was rebooted.  This starts a new area and new characters from the last.

Actual Game Start:

  • Renna (Book of Kells)– Blue     Child of the North Runeweaver; Northern Vord Special Forces   
  • Thelonius Monk (Deadly &     Delicious) – Padha-hha Martial Artist; Northern Vord Regular
    [look here - http://en.wikipedia.org/wiki/Thelonious_Monk]
  • Xin (Ball Buster) –Padha-hha     Paladin of Megalon; Northern Vord Squire Trainee

Our errant party begins at the snowy entrance of the fortified enclosure that the mercenaries have put together to protect the expedition. Captain Algois, head of the five captains leading the expedition, has ordered that a small group go into Arjak. The objectives would be threefold:

  1. A small number of mercenaries     would go to Arjak, in numbers as to not be intimidating or     threatening to the populace   
  2. Once there, a quiet base of     operations shall be setup with the focus on integrating with the     populace and getting in their good graces. The captains see     potential advantage for the Northern Vord during the three-year     period they are here. A focus of the company is industry and Arjak     and the other settlements might be a trade outlet or good northern     base for the company to permanent expand into.   
  3. Gauge the sentiment of the town     and send back word to the captains.

Orders flowed through Sgt. Breakwater to everyone. Once orders were in hand, Xin led his small team into the snow outside the walls. It was easy going, the glow and smoke from the volcano that dominates the island the only company. Fate, however, did not smile on the ill-fated expedition and barely two hours into the snow, they were assaulted by spiders. None saw them coming, their footfalls alerting the spiders to ambush as they lay in wait. Renna and Thelonius luckily caught side of them as they shrugged off the snow they had been hiding in and launched at Xin.

Poor Xin, caught up with the role of leadership after being cooped up for so long in training was treated quite poorly. Three of the rugged creatures, each towering a foot or more over the Padha-Hha attacked him, thrusting stingers into his hardened armor. It bent them away but they ejected poison on him nonetheless, coating his armor and skin with sticky toxins. Thelonius too one jumped though he was adept in avoiding its attack. In seconds Xin was coated in thick poison, head swimming from its effects, and Thelonius affected too, a lucky stinger slipping through his otherwise adept maneuvering.

Renna backpedaled and tried to contain them from afar. Her bracelet was alight and dancing with a ruddy shine, telling her spirits were near and active. It seemed but a barely a half a minute passed before luck shone its light on them and revealed what assaulted them was not spiders but other things in disguise. Thin, sickly spirits taken mortal form, wielding black thorns the size of swords, the light of maniacal, insane hunger burning out their eyes. Fate works in strange ways as does the hand of Megalon, since it guided Xin to smite one creature with a fell power, so strong that it smashed through Xin (right through the groin! Ouch!) and the ground, shattering the earth and sending Xin and three of the creature into a lava tube below. Thelonius struck the last, shattering it into a puzzle of fleshy pieces that quickly dissolved. As it died it whispered, the first sound made by them, saying, “Enas Thorn”.

It had no meaning to them and was quickly forgotten as they clamored down into the hole to see if Xin was still among the living. By luck or faith, in this case, he was though in sore shape, having all his bones broken but his spine. With a lot of rope a bit of luck, they got him out of the hole, fashioning a crude device to keep him still and stable from the remnants of a wagon they found below. While flickers of spirits tricked at Renna's bracelet and they found the withered bony remains of four beings and more of giant spiders (with manacles, no less) the focus was on Xin and getting him back.

Back at the mercenary encampment Xin was given proper care, though he was castigated by the other Megalon priest. Carth Taraton, as he was called, berated Xin for his lack of bravery and forced him to his feet to spar and train even though he was hurting. Luckily, Sharri, the company healer was a formidable force on her own and browbeat Carth until he left. Carth still snuck in and roused him up and when he was mostly healed everyone raced to leave, not liking KP duty and other mundane tasks that seemed to fall to them in droves.

Once again they stood looking into snow beyond the gates. This time a little less confident, especially Xin who felt a trill of shakiness in his hands. This first day, though, was smoother. No fell events waited though on the second day of travel we found the body of a member of our company slain. A brief investigation revealed nothing and focused on our objectives we pressed on. When we arrived we would send word back speaking of his finding and death. The next day was equally quiet though misty and clouded with snow, which was rising quickly in the face of an early winter snow. We came across another traveler, one Regalus, who was met with two wolves the size of a Padha-hha. Their eyes were a burning red. It was a good meeting though, and after sizing us up to make sure we were not spirits, he spoke for a bit about traveling on to his home. Not wishing to be rude, we gave way so he could pass and then continued on our way.

While snowy, the rest of the trek to the town was uneventful. The guards at the towers demanded a coin to let us pass but otherwise did so peacefully. They made sure to point out the gibbet and its Zirin inhabitant, noting that stealing was not tolerated (at least by those who don't pay the proper fees). It was bitter cold and few people were about except for soldiers and guards, stamping their feet to stay warm. Renna and Xin were hopelessly turned around but luckily Thelonius talked about a nearby group of soldiers tryign to stay warm and got directions to an inn called the Half Trap. It seemed to be the best place to go in town.

It worked out for the best because while they were accosted by dwarven female wenches once they went inside they were also plied with a thick, hearty stew. They also ran into Burster, a 7 year veteran of the company who had been sent here while Xin was laid up healing. Burster had been in town a while and get some info. While someone earlier had told them the Clamshell was a better place than here, he disputed that saying he had stayed there originally and it was more of a dive.

Thelonius managed to sweeten up on the dwarven wenches and get a lot of information from them. (summarized below). After crashing out, the next morning one of them introduced them to Kreger, her uncle's, brother's sister's cousin's half-sister's niece’s son's cousin, who had a hand in some of the real estate in town. He let on that he knew they were in the market for a place and that he had something for them if they would let me have a shot at supplying the company goods from his stores. Xin was wise and didn't promise but took advantage of the situation. Kreger led them through town to see the places he had. On the way, a thickly built, red-faced man elbowed through the crowd and laid down a heavy hand on Xin. Surprised, Xin went to pull his weapons but the man roared out something and threw down a heavy metal amulet with Megalon's sign on it. He jabbered on for a few minutes about bravery, fear and knocking the fear of Xin. He then invoked the right of skin to...fur battle. They both stripped and fought. The unnamed Megalon priest dotted Xin's face with a good fist and lo and behold the fear Xin had been feeling poured out of him (he rolled an astronomical fear save!). The man immediately began praising Megalon (we swear he was a pentecostal version...so much song and dance...anyway) and Xin felt more embolded (he regained 5 of the 8 Faith he had previously expended during his Crisis of Faith).

We went with one of the properties Kreger showed us. The company had supplied coin, by the way of gems so they were used to rent the property for some time. The place was a bit run down and a baby with a toothpick could break in but it was serviceable. Two good sized rooms, complete with the arid smell of old herbs (it used to be an herbalist shop) and attached storage.

We spent a couple of days settling in, contacting other mercenary members, gathering information, and sending word back (10 day elapses).

Rumors & Information

  • Bad Economy – poor fishing and heavy disruption to the trade lanes overland have sent     the town into a slump.
  • Snow Trolls – they are hunting heavily on routes between Arjak and the settlements of Gutter Rock and Shaneton. This has disrupted nearly all trade, stopped most hunting and driven away people who ordinarily would hunt or harvest in the lava tubes.
  • Ghost/Pirate Ship (this has     actually passed timewise but I'm leaving it here for posterity) – Every couple of years the Roaring Revenge attempts to attack the     docks and destroy them, like it did nearly a cycle ago (137 years).  The water turns brackish and dark a few days before it comes so the settlement usually has advance notice and try to head it off. They have succeeded the last four times (five now). Tales say that if     you can board the ship and get into its hold you can loot it of her     treasure. They also say if you don't board before she sails you become a part of her crew too.    
  • Gangi     – the local crime lord.     He died after choking to death on his favorite meal of chicken. His     top people immediately began squabbling and broke into seven     factions, each fighting the other for control. They are clashing almost daily with the authorities. Most of their activities range in the robbery/thieving scope but the level of violence has been escalating.
  • Cobblestone Creep Infestation – A particularly nasty form of urban Fae, these things look like wizened little gnomes with huge heads, insatiable appetites and     nimble fingers that like to unravel/unweave things. They are a pest that seems to have infested half the town, causing mischief and harm where they go. When confronted or attacked they swell into ogre-like beasts that sweat steam and perform violence.
  • Missing Boreas priest – Draynbur, the knobbit priest of Boreas hasn't been seen in     weeks. Many are starting to consider him dead.

---NPCs---

Northern Vord

  • Captain Algois – head of the five captains leading the expedition. He's reputed a tough fighter but even better mage. They also say he has a knife that can shave fire off an elemental's backside. He's also  elven or fae blooded somewhere in his lineage.
  • Sgt. Breakwater     – A pockmarked, leathery,     wiry human. Originally trained as a Viruelandian military man, he     gave up the soldier trade there to become a mercenary and has been     with the company for 17 years. His     favorite weapon is a sword though he's a master with a shield.
  • Carth Taraton     – Megalon priest, also on     the expedition.    
  • Sharri     – Norther Vord doctor;     she's whipcord thin, pale skinned with a tense, hatchet face and     indomitable disposition. Few     cross her willingly.
  • Burster     – 7-year company veteran; uses twin maces, is pretty serious and     smokes sweet cigars. He was here on the first expedition that     lasted a year but otherwise spent his time fighting on the Vorgoe     border.

Arjak

  • Gangi     – local crimelord that had been killed recently. The organization     had broken up into seven squabbling factions after his death and no     one or place was safe from robbery, theft or assault since they were     not honoring gilt (protection money) that had been paid.
  •  Shrike     – another Padha-Hha who has the reputation for being the most     serious badass in the place. No one crosses him since he had     seemingly outfight anyone or anything, no matter the odds. He also     has an uncanny sniffer able to let him sniff out anyone that crosses     him or does him wrong. Pretty much feared/respected by everyone.     He wears a giant wolf fur pelt that he got from somewhere on the     island.
  •  Tail     Song – Runs     a school on the northern side of Arjak, teaching children and     adults. For adults he teaches music and song. He is also the     unofficial “mayor” of the town, acting as a go-between for a lot     of factions and people in the town. That he is a Saurig doesn't     seem to bother anyone.
  • Draynbur     – Priest of Boreas   
  • Kamsa     – Priest of the Silver Lady   
  • Ron Uttara     – Zirin of some reputation in the town. He's a respected     explorer, adventurer and businessman: he owns a shop that sells     pottery and herbs.   
  • Giltava     – Human – Goblin –     Orc (HuGobOrc?) female that captain's the ship called, The Howler.     A heavy galleon, its the backbone of the port defenses. The other     three ships (Ilvan's Wind, Jonkallen, and Magic's Promise) are     captained by Dandak the Thin, Aldhar duinJhat, and Kaal     respectively.   
  • Dandak the Thin     – captain of the Ilvan's Wind and a Zirin.   
  • Aldhar duinJhat     – captain of the     Jonkallen and a Mogru.   
  • Kaal     – captain of the Magic's Promise. A half-elven/human mage. His left hand is supposed to be crafted out of pure magic.   
  • Malini     – A local mystic and healer. She's a Zirin and human mix and has     numerous scars/tattoos on her furred skin.

Cultural Notes:

  • The volcano on the island is     called Fragjen. Its revered almost like a deity and people cast     salt in the air towards its general direction when its really     active. It goes back to an old story about Renjo Oyn, a local hero     from antiquity and how he harvested salt from the ocean for 29 days and nights to quell the volcano spirit.   
  • The islands are frequently caught up in widespread mist, fog, smoke and snow flurries. Islanders     pause when they meet someone in any of the above, to see if they are     what the seem or spirits in disguise, a common encounter. The     Riethgaul, a gaunt, snow laden crone is especially feared, as she     will steal a body part from anyone she meets and run off with it.   If you don't catch her before the sun (if at night) or moon (if at     day) rises high in the sky, the body part is gone forever. Her     favored target is men...and what is treasured by them.