Prelude
The following happened as part of the back story to begin the game:
All
players are a member of the Northern Vord Mercenary Company. Every one
of you has been with the company for at least 3 years, some probably for
more (up to you). Rank, regardless of how long you dictate you spent
with them is Mercenary (see below for what that means). If you start
with a noble background, you are a Knight-in-Arms.
Mercenary monthly pay is 3 GS coin and 30 SP Wealth equipment upkeep.
Knight-in-Arms monthly pay is 21 GS coin and 100 SP wealth equipment upkeep.
Ignore
normal starting equipment. You begin with profession normal items and
50 GS in equipment suited for a cold northern environment. All metals
will be in Smoked Silveel vice steel, since it does not transmit cold
like normal steel and can be worn. Metal armors up to full chain can be
chosen as well as requisite gear.
*************
Players
will be part of a group of gathered up mercenaries from all the
Northern Vord units to support an expedition to the sunken Urthaán settlement of Lurfhaatha
off the coast of the Ice Fire Isles. Standard contract is that the
group gets paid when the expedition gets back. Right now its projected
at a 3-year time frame. Your detail to the town is to be part of a team
that will be working on setting up and keeping good relations with the
locals.
You
are among the members selected and went north from the mercenary
headquarters in Vorgoe. The trip was overland to the borders of Vorgoe,
by air (Vord, of course) in hopes to meet a small flotilla of ships (the
Maiden Course, Armored Demise, Queen's Mate) that sailed on the cold
waters to the Ice Fire Islands.
You
put off the coast in the settlement of Arjak. Its decent sized,
approximately 3000 people in wood and stone buildings. No walls but
squat, pillbox-like warning towers and two retreat points: one
underground and the other on the water. It has basic amenities and seems
like it is more of a chaotic jumble of factions than a central leader.
The
company moved south and east along the coast of the southern island of
Sjaorn to a series of rugged outcroppings. The archeologists used magic
to bore an eight foot diameter pipe through the snow and under the ice.
What more they have done you don't know since you have been part of the
crew to setup the upper base on the island coast.
It
took a month to complete but you have a walled enclosure around the
tube entrance and four watch towers. After completion, you were detailed
to be in a unit that would be interacting with the locals in Arjak for
the company. At game start you will be traveling the ugly landscape to
the town (5- day journey). Its dangerous but not horribly so and doable
safely in a group of three or more.
Players
can be nearly anything but must be able to play with the rest of the
group, from the start and have integrated for a couple of years
previously in their back story with the mercenary group. Keep in mind
you will have spent some time on a ship getting there and will be on a
very cold, rocky, volcanic island. Not that settlements don't exist, or
that some places are not warm, but they will not be the norm. It will be
cold enough that large amounts of metal will be impossible to wear or
have on your person. The Northern Vord will help to a certain extent and
will have provided some equipment. I'll give you a list of that
separately on the forum. Additionally, you will be wearing at least furs
at all times unless you have some other way to stay warm. Keep that in
mind for your character.
Home to Mearoc, the land of Fallen Titans and Lost Gods, Mighty Wurms and the Forsaken Faerie.
Showing posts with label GM. Show all posts
Showing posts with label GM. Show all posts
Tuesday, January 1, 2013
Saturday, November 24, 2012
Sciarra's View
Damn miscreants. Better not cause me any trouble.
I like things just the way they are.
Party Fame changes:
None
I like things just the way they are.
Party Fame changes:
None
Laurant's View
GM Note: As far as Laurant is concerned, Dario's name is Kristoff.
*************
I was lucky. I think.
Leastways Kristoff came through for me in a fashion I didn't expect. A fresh face on the scene, I wasn't sure how much credence to give his talk. Not that we didn't go back some distance. In fact, we were old buddies -- at least from a distance.
Seeing his face in the Shadow gave me a pause, though not for long. When I had idly mentioned that I was looking for some muscle to help me make sure and auction went smooth, I didn't expect for him to show up with some serious help to make it happen. That the help turned out to a Deodanth - Minotaur led combination threw me. Not for long, of course. I wasn't going to let anything toss me awhirl for long.
They stayed afterward. Another surprise though a likeable one. Having them around made for a good deterrence for a few of the local irritants. Not that the Minotaur didn't eat anything that wasn't locked down.
I gave them a week, maybe two before Sciarra would be on their case. He didn't care for much of anything -- but also didn't rouse often to do anything about it. Sciarra would be more irritable about having to leave his house than anything else.
It happened about like I expected. Which was why I had already laid my hands on some sides of beef. When Kristoff came knocking, I was ready. That he came when I had unwelcome company was unfortunate but his help would be appreciated with a task I had at hand. Deliveries and moving goods are my lifeblood -- and I had something hot that needed to be shifted into my hands.
Kristoff jumped on it eagerly. After a bit of rambling they were gone and the Sand was quiet with their absence. Murtag stopped by the second they split. Annoying garbage he might be, his connections made him untouchable.
At least for now.
Their return with the cases released a knot of tension that I didn't know I had. It was good to have life back in the Sand.
*************
Party Fame changes for Game Day 1:
*************
I was lucky. I think.
Leastways Kristoff came through for me in a fashion I didn't expect. A fresh face on the scene, I wasn't sure how much credence to give his talk. Not that we didn't go back some distance. In fact, we were old buddies -- at least from a distance.
Seeing his face in the Shadow gave me a pause, though not for long. When I had idly mentioned that I was looking for some muscle to help me make sure and auction went smooth, I didn't expect for him to show up with some serious help to make it happen. That the help turned out to a Deodanth - Minotaur led combination threw me. Not for long, of course. I wasn't going to let anything toss me awhirl for long.
They stayed afterward. Another surprise though a likeable one. Having them around made for a good deterrence for a few of the local irritants. Not that the Minotaur didn't eat anything that wasn't locked down.
I gave them a week, maybe two before Sciarra would be on their case. He didn't care for much of anything -- but also didn't rouse often to do anything about it. Sciarra would be more irritable about having to leave his house than anything else.
It happened about like I expected. Which was why I had already laid my hands on some sides of beef. When Kristoff came knocking, I was ready. That he came when I had unwelcome company was unfortunate but his help would be appreciated with a task I had at hand. Deliveries and moving goods are my lifeblood -- and I had something hot that needed to be shifted into my hands.
Kristoff jumped on it eagerly. After a bit of rambling they were gone and the Sand was quiet with their absence. Murtag stopped by the second they split. Annoying garbage he might be, his connections made him untouchable.
At least for now.
Their return with the cases released a knot of tension that I didn't know I had. It was good to have life back in the Sand.
*************
Party Fame changes for Game Day 1:
- Known +4 (now 4)
- Esteemed +3 (now 3)
An Undercity Tale
The relevant part of a
conversation held in Old Batterly's Pit and Stone eatery in Concourse
Square in Falondé. The
primary speaker was Batcholi; he was addressing three of his nephews
who where curious about his work in the undercity. We enter the
conversation after they had just dined and had leaned back to enjoy a
smoke and some wine.
********
"Fine
wine, very fine wine indeed" Batcholi said with a contented
sigh. His nephews murmured their agreement though it was obvious to
him that Salek wasn't a wine lover. He was taking small sips and
doing a very good job of sloshing it as he animatedly interacted with
his sightly young brother Roctin. Batcholi took a draft of his cigar
and puffed out a mass of smoke, sadly noting a current of air took it
away before it could form into the shape he had wanted.
“Uncle”,
Kaomok said.
Batcholi
pulled his gaze down from the smoke.
Kaomok
had a serious look on his darkly cast face. Of course, he always had
a serious look. Probably because he was the oldest of the three
rascals that Batcholi was sharing the table with this fine evening.
“Uncle,
tell us about what you do these days.”
Batcholi
regarded him for a moment and laughed quietly. “That, my young
nephew is a big question. I do many things these days. Not the
least of which is watch over you.”
Kaomok
was still young enough to redden, especially when Roctin jabbed him
with an elbow while he tried, rather unsuccessfully to cover up a
laugh.
“Uncle,
what he means to ask is what you do in the undercity”, Salek said.
Batcholi
winked at him and set down his cigar. He took a drink of his wine,
taking his time as he eyed the three.
“I,
of course, run a healthy business. One of imports and exports, like
the rest of our family, as you rakes know quite well.”
The
three of them looked at one another and it was Kaomok that piped up.
“We know that, uncle. What we were curious about was the
undercity.”
Batcholi
eyed them and then laughed. “Its fine. I have found that most
people have a poor sense of what the undercity is like. What do you
want to know?”
They
leaned eagerly forward, sharing a glance among each other.
“What
it like down there?”, Kaomok asked, right as Salek said at nearly
the same time, “Is it dark all the time and smell like a sewer?”
Batcholi
grunted. “Let's see. Well, its like being in the city except its
below it. Also, like the city above it has its areas that are both
very good and very bad.”
That
was obviously not what they wanted, which didn't surprise him.
Roctin
sniffed. “Not quite what I hoped, uncle. I mean, we have heard
all kinds of things about the undercity”, he said looking at the
other two for support. “I mean, we've heard that they have black
masses that eat people, temples to the dark gods; people that sell
slaves, black marketeers with auctions of illegal goods, and
impromptu parties.”
“Someone
has been listening to all kinds of tales.” Batcholi remarked.
“Well, let's put some truth to those tales. Its looks like its
time to attend to your education. I told you that the undercity is
like the city above and just like the city it has its characters.
“The
family business lies in a part of the undercity under the control of
the March Warden of the Deep Spike. Like his title suggests, that
part of the undercity is called Deep Spike, much like our own sector
of Falondé
is called Djaksim after the exotic Djaksim Tower. It,
however, is not as spectacular as the Djaksim tower, though it has a
certain mystique of its own.
“The
area, in fact takes after the name, since it was once a part of the
sewers you mentioned earlier though its been long bereft of scent.
It's full of vaults and once was the primary pumping station. The
rework of the sewers and capture tanks to handle overflow from the
river led to a dry area with numerous vaults connected by a ton of
corridors. A very perfect place to do business, since it makes for a
good area to put established stores.”
“Uncle”,
Salek interrupted, “that doesn't sound very different than the
city.”
“Indeed.
In fact, if it were not for the gloom that fills the place and the
somewhat stifling atmosphere, it could indeed be like the city.
People come and go, dropping in from the city and going up from the
undercity. Business occurs as does other things you would see in the
city. Its just a bit wilder and a trifle more dangerous down below.
At least in the Deep Spike.”
“Why
isn't it dark?” Kaomok asked.
“Well”,
Batcholi said taking a drag on his cigar before responding. “The
Deep Spike area retained the large metal grates that once allowed
water in. Now, they let in the light that filters down that is
captured by the mirrored repeaters that spreads it around.”
“Is
the rest of the undercity that way too?” Kaomok asked.
Batcholi
shook his head. “No, its generally darker if not outright pitch
black.”
“Tell
us about the black marketeers!” Salek requested.
Batcholi
coughed into his hand before starting. “Well, let's just say that
the undercity is where people go to buy things they can't get in the
light of day. Things they shouldn't or things that are illegal.”
“Have
you ever been to one?” Roctin asked.
He
coughed again into his hand. “Well, let's just say that from time
to time some of our family business flows that way. Not all of it;
its mainly aboveboard but a few things the family acquires can't be
sold out of our stores.”
“Who
cares” Salek said. “What about the craziness that we here about
down there? Man eating bacteria, Wards of the Chained One, Limb
Thieves, undead – its seems like everything ugly you can imagine
exists done there!”
“I
see something has your imagination fired up. Well, I won't lie to
you and say such things don't exist down there. The March Wardens'
areas, especially those of Deep Spike, Rainbow Falls and Long Spin
are relatively safe areas. The undercity lords in those areas
maintain a presence, one strong enough to deter the majority of
really dangerous things that live down below. The other places are
much less safe to utter dangerous.”
“Like
the Red Coated Baron's area!” Roctin interjected.
“Like
the Red Coated Baron's area” Batcholi agreed. “His lands, if you
will, are adjacent to the Deep Spike and so are not horribly unsafe.
At least, in those areas distant from the Azren Maze and near the
March Warden's borders. Closer to the maze and its anything goes.”
“Anything
goes – what does that mean?” Kaomok asked?
Botcholi
drew on his cigar once last time and rubbed it out on a metal plate
sat on the table just for that purpose. “Let's say that those
man-eating bacteria you spoke about could easily make an appearance.
Their nest is supposedly somewhere in the maze so they are
predominate there and in the areas that touch on the maze. Outside
of the areas defined by the March Wardens, the walkways and passages
are very unsafe, unlike our streets and roads above. No one patrols
or maintains those walkways in general, especially those beyond the
reach of the wardens. Only the hubs that house people are considered
safe and in those, safety is secured by the quickness of your sword.”
“People
live down there?” Salek asked fascinated.
“Of
course they do” Roctin said, elbowing Salek. “They don't all go
up to the city, do they uncle?”
Botcholi
nodded and signaled for more wine. “Indeed. Some people never go
above. They are born, live and die in the undercity.”
“Really?”
Kaomok asked.
Uncle
nodded in answer. “Yes. Its a motley group, even more so than the
mix you would find on our streets. We keep certain levels of decency
in force above. Down below, outside of certain areas, those rules
are gone. Most, however, are decent sorts trying to make their way
through life. Others are outlaws, lawbreakers, wanted by the law or
their orders for wrong doing. Joining them are creatures that
otherwise could not walk easily in the light of day.”
“What
do these people do?” Kaomok asked.
Botcholi
quaffed a drink from his newly filled wine glass before answering.
“I'll assume that you mean those of the darker nature than the
otherwise mundane. Still the mundane are important. Let us say that
most live like we do above, excepting that their lives are much more
dangerous. Where we have the certainty of law and a basic sense of
order that flows from it, they do not. Instead, they huddle in
groups, like you would in the wild for protection or seek out hiding
holes and places of refuge. Of course, they are not alone. The
undercity, for all its danger and lack of law, sees a large influx of
visitors. Those seeking out those illegal markets are underground
auctions. Those looking for a service they could not get above or
fear to partake above in order to avoid prying eyes. Or, just making
their way to a party, a theater, a meeting, or some other assemblage.
Some even come for the adventure or to find something lost in the
dark.
“Now
those with a darker desire prey on those that live there or who come
there. In fact, a favorite pastime with lightsiders is to dunk them.
Never heard of it, have you? No, don't bother answering, I know you
haven't. Its when they prey on them, give them a good beating or
kill them. Then they toss the body into the pools of water that seem
to be everywhere or into the working sewer system. Its a horrible
business but doesn't seem to deter adventure seekers and those that
should know better from coming down.”
He
paused and the nephews looked queasily at each other. Botcholi shook
his head and waggled a finger at them. “Now, don't look weird, its
not all that bad or we wouldn't do business down there. At least in
some areas. Most of the undercity is well deserved for its
reputation and is filled with dark, beastly people and equally
decadent places. People live down there and act out their lives just
like we do. They live in some place relatively safe and traverse the
winding pipes, tunnels and vaults that connect the majority of the
place together.”
Roctin
poked at the table and asked, eyes downcast, “I've heard that it
has levels, kind of like the city has the upper terrace and the lower
grounds.”
Botcholi
swirled his wine, studying it. “True. Though not so cleanly as
the jewel of our city. It has deeps like an ocean, where the deeper
you go the more dangerous and dark it becomes. What we know mostly
as the undercity is but the upper skin of the below ground.”
They
loosed uneasily at each other and Botcholi put his wine glass down
with a thunk. “Let's call this to a close, young sirs. But I'll
end it with a warning. You may have friends who will invite you
below. I encourage you to take the loss of face and decline. Too
often, those virgins who go below do not return the same. I
encourage you to seek safer pastimes, like bearding a dragon in its
lair or pissing on the king's statue in Crownmark Square in broad
daylight.”
He got
to his feet and the nephews did the same. “Now, shall we see what
delights the Jewel of Khaas holds for us this evening?”
They
nodded and he gestured for them to go first, following right behind.
Friday, January 27, 2012
Monty notes on the first game after a year
Getting the old team together almost brought tears to my eyes. Twinkling using the 17th dream to call everyone back was a perfect intro. The tearful hellos, snuffling and then resultant battle when Kain released the bound far sitting on Twink's hearth was every thing I expected.
I'd venture no one expected Mergeddon to hand over the reins like he did just as no one expected Twink's waffles to be so good as to rewrite their destiny.
Twin's octane charged interpretations were wonderful and I doubt any one expected Jain to show her face.
In the end it was a joy, pure and simple.
I can't wait until the next game.
Subscribe to:
Posts (Atom)